Magic
An introduction to magic, its schools, and hybrid playstyles.
Magic and your character
Magic is one of LORE’s combat disciplines and can be combined with melee, ranged weapons, and enchanted items. A fixed mage class is not required by the game’s classless design.
Schools in the current design
The current magic design includes Arcane, Elemental, Dark, Holy, Nature, Alchemy, Enchanting, Hex, Runecraft, Spirit, Conjuration, Divination, and Song.
This is a design overview. School names and the structure of the system may evolve during development; individual spell values and unlock requirements are not final.
The source of magic
Aether is both the divine consciousness and the magical energy that flows through all things in Aetheria. The study and use of magic are rooted in that connection.
The realm is still taking shape. Gameplay details may change during development.